But as the Soviet-directed Hate America Campaign was intensified, our effort became more closely associated with counter-propaganda. Its purpose was to offset widespread misinformation concerning the United States, and it held out the “full and fair” picture as the objective of our counter-effort to inform peoples abroad. In 1948, the Smith-Mundt Act granted permanent legislative status to the Overseas Library program. When the American Military Government opened its libraries in Germany, Austria, Japan, Korea, and Trieste, its directive laid special emphasis on providing books by writers banned under the dictatorships we had fought a great war to defeat. Non-conformity was still emphasized to citizens overseas who aspired to build their nations in our image. led to the establishment of new “information centers.” Their role was to provide “information with a purpose.” The purpose was to provide a “full and fair” picture of the United States. Hope springs eternal in this BioWare fan’s breast.In wartime, the special demands for information about the U.S. Was it just because the questions were unanswerable, or was it because they plan to address those questions in a future Mass Effect game? When I asked that question, I was met with innocent smiles and polite redirection-which, to my mind, indicates that the answer is likely a little bit of column A, and a little bit of column B. There were lore questions, it turns out, that they wanted to stay away from answering.
#Mac walters and that other guy mac#
However, as we were reviewing our questions prior to rolling film, there were a number of topics where Chris and Mac asked us to do some rewording. There’s a lot of info in the above video, including a peek at the tools BioWare used to generate the properties of all the planets in the Mass Effect galaxy-and we hope it helps scratch your N7 Day itch.Īs for any word on a new Mass Effect title-alas, we have no news. The answer he gave us provides the first hint we’ve gotten about the shape of the Milky Way after the Reaper threat’s elimination.
On the other hand, we did get him to talk a bit about an area where BioWare has been reluctant to tread: establishing a canonical ending to Mass Effect 3. I even spied the elusive (though not illusive) Casey Hudson a few times as he walked through the lobby to places where we weren’t allowed to go, talking about things we weren’t allowed to hear.
Full-sized Anthem suits were scattered around the office, and many of the conference room and hallway walls were plastered in floor-to-ceiling murals (which I’d love to be able to buy-hint, hint, BioWare- sell these things in your store). Still, even with the space unfinished, it was surreal to look around and see so much BioWare stuff. There were lots of bare shelves where awards would normally live and long rows of desks sat empty, awaiting eager developers to come and occupy them and spin us some new stories. The BioWare crew was still engaged in moving into their new offices when we rolled up for interview day, and the space-located across three floors in the shiny EPCOR Tower-was still going through the last round of setup and decoration. Further Reading Video: How Star Control II was almost a much more boring game